![]() Eventually both groups had deployed their largest fleets, and their most expensive Titans, in a bid to bludgeon their enemies out of the important territory. The resultant escalation in forces - with Nulli Secunda and its friends in alliance Pandemic Legion on one side, and the pairing of alliances CFC and RUS on the other - continued as neither side was willing to back down. EVE historians will be able to track a bubbling conflict back to late October, as major alliances traded potshots with each other over small systems, but when alliance Nulli Secunda forgot to pay their rent for a space station in a key area of space - the unassuming B-R5RB system - opposition forces were able to move in and attempt to snatch it out from under their noses.ħ5 Titans were destroyed the previous record was 12 The short-term reason for this loss: a missed bill payment. One of the most advanced ships destroyed in the battle was worth around $5,500 One of the most advanced Titans destroyed in yesterday's conflict had a price tag of 222 billion ISK - around $5,500. The transfer rate between the two currencies determines the conceptual value of these pretend spaceships. EVE players pay for a monthly subscription (a "Pilot's License Extension," or PLEX) either with real-world money or with in-game currency. ![]() Players are able to ascribe a dollar value to such ships because of the game's payment model. Titans are EVE's largest ships: they take weeks to construct, and are worth hundreds of billions of ISK ( EVE's internal currency). Most of that cost came from the destruction of more than 70 Titans. The resultant damage was valued at more than $200,000 of real-world money. More than 2,200 of the game's players, members of EVE's largest alliances, came together to shoot each other out of the sky. One such conflict came to a head yesterday in the biggest battle in the game's decade-long history. It also has its own wars, as huge alliances vie for control of tracts of space in the massively multiplayer online game. EVE Online has its own economics, politics, and trade systems, built almost entirely by players in the 10 years the game has been running.
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